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I think you are taking things way to literally. Walking around in GTA and in RDR2 was a NN trained in bipedal locomotion (Dynamic Motion Synthesis - NaturalMotion Euphoria). LLM api's are how many are going to use the GPT's without wasting 6GB of VRAM on your GPU for a language model. No, there won't be some novel local neural net powering your next video game but there will be a neural net trained on the games narrative to provide you a more robust experience.

https://www.youtube.com/watch?v=eyP5Pl7pzG0

People are finding ways to include it in existing games but its going to take some time for the game devs themselves to release the games where narrative and dialog are more free-flowing.

Outside of that, there's also a huge huge opportunity in the TRELLIS.2 / Pixal3D space for quickly generating props and 3D assets.

I don't disagree with the points you made, I just never made it clear that upcoming games that utilize AI like this are not exactly how you would picture it. Still, expect some deeper integrations in the years to come.



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