It's basically WRPG vs JRPG. I think it's safe to say based on historical game performance/sales that most people prefer the "railroaded" story format of JRPG than WRPG role playing.
For most people, video games are about relaxing/unwinding, not embarking on a creative DnD roleplay with "real" consequences.
This is also why linear stories are so much more popular than "choose your own adventure" or "audience participation".
For most people, video games are about relaxing/unwinding, not embarking on a creative DnD roleplay with "real" consequences.
This is also why linear stories are so much more popular than "choose your own adventure" or "audience participation".