Which is why getting rid of friction is a good idea.
This is R&D. You want a skunkworks culture where you have the best people in the world trying as many new things as possible, and failure is fine as long as it's interesting failure.
Not a culture where every development requires a permission slip from ten other teams, and/or everyone is worried if they'll still have a job a month from now.
This is R&D. You want a skunkworks culture where you have the best people in the world trying as many new things as possible, and failure is fine as long as it's interesting failure.
Not a culture where every development requires a permission slip from ten other teams, and/or everyone is worried if they'll still have a job a month from now.