As far as dithering-while-in-motion goes, Lucas Pope has a whole series of posts [0] [1] [2] [3] [4] on his various attempts at implementing the 1-bit dithering effect for his game Return of the Obra Dinn. It seems like for every strategy that does work well, there are many more that don't (or at least, not at the scale he applies it).
[0] https://forums.tigsource.com/index.php?topic=40832.msg104520...
[1] https://forums.tigsource.com/index.php?topic=40832.msg104555...
[2] https://forums.tigsource.com/index.php?topic=40832.msg121719...
[3] https://forums.tigsource.com/index.php?topic=40832.msg135912...
[4] https://forums.tigsource.com/index.php?topic=40832.msg136374...