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If the Gravity Linux work is upstreamed into the kernel project, any issues with Apple sort of become everyone's problem.

Steam has decades of games. It's highly probably a large percentage of them aren't currently even in a buildable state on Intel anymore.

A lot of game industry operates on a "release and move on" model; nobody has time to keep updating an old game hardly anyone buys instead of working on a new thing. On PC and console this is fine because your games keep working more or less indefinitely.

But the vast majority of the games I've purchased on iOS can't be installed anymore. It's not great. In some cases the games still function, but I can't download them on new devices because the developer closed shop and disabled their Apple account.


The previous “Part 1” post is very candid about the approach, and the titles of both posts mention prompting.

labwc is closer to Openbox; it doesn't ship a taskbar.


So much for coordinated disclosure, I guess.


If I understand correctly, something like DeltaDB has always been part of the plan. Zed is a moonshot to reimagine collaborative development from the ground up. The editor, developer communication, the way changes are tracked, everything.


It was basically forked into RubyMotion, which is closed source but actively developed.


That date feels a little bit late. The PS/2 devices that superseded the bus mouse started appearing around 1987. There were certainly still bus mice around in 1995, but they were thoroughly obsolete.


None of those are modern. There's been A LOT of new ideas in board game design in the last eighty years.


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