IIRC you have to probe every page of the stack on Windows. You cannot just subtract a value from ESP/RSP. If you don't probe every page in order, you get a page fault or some other exception (I don't remember which one).
The reason for this is to ensure stack overflows are detected. The OS places a guard page above the top of the stack, which will cause a segfault if accessed. That way stack overflows are guaranteed to crash rather than stomping on valid memory that belongs to something else. However, if a stack frame is larger than a page (say, because it includes a large buffer), then it is possible for the program to "jump over" the guard page and access memory beyond.
In order to protect against this, the compiler inserts some dummy reads or writes as needed to ensure every page is touched in order from bottom to top. This ensures the guard page is hit before the application has a chance to write to memory beyond it.
How else would the OS know your read/write 16 pages away from the current stack pointer is in fact an attempt to increase the stack and not just really bad pointer arithmetic and a bug? How many pages should the runtime let you skip before its just a segfault?
Iirc, the interpreter recognizes common idioms (sequences of 2-4 operations) and has optimized fused implementations for those idioms that avoid intermediate results.
It can also avoid creating intermediate results for quite a few operations, because for example reverse, transpose, etc only change how the arrays are traversed (order in which elements are accessed). You can reuse the original data and change the indexing information. That’s known as beating and dragging.
> Rust 1.0 is 11 years old and it's still trivial to compile Rust code from then. I doubt that will change in the next 9 years.
Maybe it's trivial to compile Rust code but it's not trivial to build a project with dependencies. I'm trying to get my feet wet with an official USB example project from Embassy on my RP2040. It doesn't work in the latest git repo for some unknown reason (might be my fault, probably is, but it's not obvious to me).
I'm assuming it worked at some point, maybe something changed and someone forgot to update something somewhere (there are lots of example projects). So I thought I'd "git bisect" until I find a working version and go from there. Well, I cannot get it to build against anything older than a year ago and that version also isn't working for me. It's dependency and Rust edition hell.
I used to work on LabWindows/CVI an integrated C development environment. It included an "Interactive Execution Window" where you could build programs piecemeal. You added pieces of code, ran them, then appended more code, ran the new pieces, etc. It was as text window so you had more freedom than in a simple REPL.
It integrated with "Function panels". Function panels were our attempt at documenting our library functions. See the second link below. But you could enter values, declare variables, etc and then run the function panel. Behind the scenes, the code is inserted to the interactive window and then run. Results are added back to the function panel.
These also worked while suspended on a breakpoint in your project so available while debugging.
My understanding was that these features were quite popular with customers. They also came it handy internally when we wrote examples and did manual testing.
Yeah, I find this valuable regardless of the programming language, ideally the toolchain should be a mix of interpreter/JIT/AOT, to cherry pick depending on the deployment use case.
Naturally for dynamic languages pure AOT is not really worth it, althought a JIT cache is helpful as alternative.
I used to run long distance, no music, no headphones, no trackers, no watch. Let your mind drift, or focus on the rest of the course. Or go swimming and count laps. Or go bouldering (in doors), pick a route and focus on it.
I’m not sure I fully understand but this seems to be the kind of problem that Ocaml functors solve. You program against an interface (signature) and you supply a concrete implementation (structure) when you want to run it. You can use different implementations in different parts of your application.
So maybe do something similar in Rust by expanding how you import and export modules?