Because the process is the same. When you read a book you don‘t save it as a brain file, you form memories from it. Some people can recall verbatim bits here and there but I have never met someone regurgitating a book word for word. And I‘m pretty sure I can not ask ChatGPT to output the first chapter of Moby Dick word for word. I think that would be, rightfully, considered copyright infringement.
If only we could just ship a 256GB NVMe SSD with every game and memory map the entire drive like you could with cartridges back then. Never have loading times again.
Also: I think it got less common on the N64, but games on SNES and NES and other old home consoles routinely accessed static game data, like graphic tiles, directly from the cartridge ROM. Without loading it into system RAM at all.
So there literally were no "loading" times for these assets. This might not even be realistically possible with NAND flash based SSDs, e.g. because of considerations like latency.
Though directly accessing ROM memory would also prevent things like texture block compression I believe.
I’m vibe coding a little macOS OCR app since last weekend, and I’m really happy with the results so far. This is my first app, so fingers crossed. If it becomes feature-complete and polished enough, I’m considering open sourcing it. There’s still a long way to go, though.
https://support.apple.com/en-my/guide/remote-desktop/apdf8e0...