Hacker Newsnew | past | comments | ask | show | jobs | submit | benjoffe's commentslogin

Thanks for sharing that.

I have a mobile-friendly web-app where you can practice this technique, just click the link in the page's nav: "Weekle - Weekday Guessing Game"


Thanks! I'm pretty sure with this one I spent more time working on the blog post than I did developing the algorithms.

I would not normally spend such effort, but in this case I felt that the functions were too hard to understand without the visual aid, and too difficult to customise without the Function Explorer.

Then I think I just got a bit carried away with the detail.


Thanks for putting in the effort.

You might also https://www.redblobgames.com/ and learn a lot from how they do their presentations.


You should consider publishing some of your work at https://pudding.cool/ - I think it would fit in well there.


The theory is trivial for anyone with a Number Theory background. That's not the point. Picking a good and interesting problem and going all the way to an elegant optimal solution, AND presenting it well, is all that counts. Without the good presentation and proof, it could look like a hack / weird trick to a random reviewer. I have personally seen a few good algorithms of this sort being dismissed in codebases because they were hard for people to understand (or more precisely, the author hadn't been skilled / diligent enough to leave a good demonstration linked in the code).

I wish there was a place for good algorithms like this, where, unlike plain wikipedia, the good visualized proof could stay and serve. Or perhaps there are such places and I don't know about them.

Bret Victor did a bunch of work around visualizations ~12 years ago (IIRC) for teaching and showing math, but I am not sure if there was any following on that path.


Correct URL: https://www.benjoffe.com/fast-leap-year

(The link in the submission is incorrect; apologies for the confusion.)


In this article I present a new faster full-range function to calculate whether a year is a leap year. This type of calculation is a fundamental date library utility, it is used all over the place: validating and parsing dates, determining the Nth last weekday of a month, handling month overflow/underflow when adjusting the day, etc.

The article outlines the technique, shows related developments before and after its creation, and includes an interactive, human-verifiable "proof".


The first article in this blog post series has a little section talking briefly about this history, and there's a representation of this that I think sheds a lot of light on the original design. See the heading "Side-Note on Month / Day Determination" in the below link [1].

Displaying the months like the following helps see the regularity at a glance. Columns 1, 3 and 5 are the long months, others being shorter:

  +-----+-----+-----+-----+-----+
  | 31  | 30  | 31  | 30  | 31  |
  |  I  | II  | III | IV  |  V  |
  | MAR | APR | MAY | JUN | JUL |
  |-----+-----+-----+-----+-----+
  | 31  | 30  | 31  | 30  | 31  |
  | VI  |VII  |VIII | IX  |  X  |
  | AUG | SEP | OCT | NOV | DEC |
  +-----+-----+-----+-----+-----+
  | 31  |28/29|
  | XI  |XII  |
  | Jan | FEB |
  +-----+-----+
> To a person who natively thinks in Roman numerals, remembering that the short months are: II, VII, XII, along with IV & IX would be much easier than the way us modern folks have to memorise it.

[1] https://www.benjoffe.com/fast-date


A write-up of a new Gregorian date conversion algorithm.

It achieves a 30–40% speed improvement on x86-64 and ARM64 (Apple M4 Pro) by reversing the direction of the year count and reducing the operation count (4 multiplications instead of the usual 7+).

Paper-style explanation, benchmarks on multiple architectures, and full open-source C++ implementation.


Very cool algorithm and great write-up!

I was a bit confused initially about what your algorithm actually did, until I got to the pseudo-code. Ideally there would be a high level description of what the algorithm is supposed to do before that.

Something as simple as: “a date algorithm converts a number of days elapsed since the UNIX epoch (1970-01-01) to a Gregorian calendar date consisting of day, month, and year” would help readers understand what they're about to read.


Thanks, that is a good idea. This was originally a blog post series, and the first article gave a bit of an introduction.

When I started the blog series, I expected the first article to be the most noteworthy, with the 2nd and 3rd being lesser supplementary topics.

Now that the 3rd blog post ended up with a much larger result than I was expecting, it stands on its own and could do with some editing as you suggest.


How would this algorithm change on 16-bit or 8-bit devices? Or does some variety of the traditional naïve algorithm turn out to be optimal in that case? There's quite a bit of microcontroller software that might have to do date conversions, where performance might also matter. It's also worth exploring alternative epochs and how they would affect the calculation.


That is an interesting question.

It might also come into play if developing SIMD alternatives for batch date processing, as one can have more lanes with 16-bit. I plan to make a blog post covering SIMD and if 16-bit algorithms have reasonable performance then that will be covered.


Very nice writeup!

> Years are calculated backwards

How did that insight come about?


Thanks.

I was fortunate enough to be programming on an ARM based device, which meant that the terms (x * 4 + 3) strongly stood out to me as highly inefficient, being 2 cycle prep for the more important division. On x64 computers, those two operations are calculated in only one operation by using the 'LEA' assembly instruction (which I wasn't aware of at the time), and so others using that type of computer might not have felt this step needed any simplification.

I tried everything under the sun to get rid of these steps. The technique noted in the article of using the year 101 BC was for a long time my strongest candidate, you can view the implementation of that attempt at the link below [1].

An epoch of 101 BC still meant that there was extra work required to re-normalise the timeline after the century calculation, but it was only a single addition of 365 in the calculation of `jul`. The explanation of how this works is probably a whole blog post in itself, but now that this algorithm has been discarded it's not worth the time to explain it fully.

I also had the year-modulus-bitshift technique developed at that time, but it couldn't be integrated cleanly with any of my algorithm attempts yet. My plan was to simply document it as an interesting but slower concept.

I don't know what sparked the idea of going backwards other than immersing myself deeply in the problem in my spare time for about a month. It finally came to me one evening, and I thought it was only going to save 1-cycle, but when it also meant the year-modulus-bitshift could be utilised, the entire thing fit together like a glove and the speed collapsed down from 20% time saving to 40%.

[1] https://github.com/benjoffe/fast-date-benchmarks/blob/218356...


Love the literate programming style explanation. Chapeau bas


Nicely done.


This article dives deep into a topic I find very interesting, even if it’s not immediately useful.

If you don't have time to read, you may want to quickly check "Appendix A" for the “Smoitus” chart to see visually how the timezone alignment systems works, and "Section 5: Equation of Time (Smoital System)" to see how well this system tracks solar time.


As I noted in this HN post, I did not invent this system (there are other tutorials online). I'll update the web app itself to state this clearly.

The goal of the web app is more about the practice modes and daily game, people are free to use Doomsday for these if they like.


Thanks. I like your suggestion and I'll add a YYYY-MM-DD only option.


Thanks, I'll add a dismiss button to that popout soon.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: